Traveller-digest      Sunday, August 29 1999      Volume 1999 : Number 1036



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

1st Inerstellar War Terran/Vilani Ships
Re: Vargr Extremes
Traveller-digest
Re: Thrust effects (was HEPlar lives!)
Re: [www] Freelance Traveller Announcement
Re: Terraforming (Slightly OT)
Re: Missing Fleets of the Imperial Navy.
Re: List Civility (was Re: Insulting Leonard)
RE Squad Leader
Re: Terraforming
Re: [BITS] Spacedogs!
Looking for FASA stuff
re: Sector Viewer
Re: [BITS] Spacedogs!
Re: [www] Freelance Traveller Announcement
[BITS] Website Update 29 August 1999
GenCon UK 99
Re: GenCon UK 99
Re: [www] Freelance Traveller Announcement
Re: [www] Freelance Traveller Announcement

----------------------------------------------------------------------

Date: Sun, 29 Aug 1999 10:37:39 -0700
From: "Tom" <tbergman@brawleyonline.com>
Subject: 1st Inerstellar War Terran/Vilani Ships

I'm starting a TCS/High Guard/Brilliant Lances/Battle Rider "type" of
campaign for the time of 1st contact and the 1st Interstellar war.  I'm not
much of a gearhead, but I know that many of you really enjoy creating new
ships.  I don't use GT, but there might be some that would like to see these
ships in GT rules.
(I got ahold of a copy of GDW's "Imperium" and want to play it with more
detail.)

Here's what I need. A TL9 interstellar ship that would be typical of what
the Terran Confederation (UN) would have.  I would love to see the
silouettes in "Imperium" detailed out to fit CT/HG/MT/FFS1/FFS2 rules.  The
Terran Confederation (TL9-11) ships as well as the Ziru Sirka (TL10/11)
ships should present a challenge to nearly anyone.

Any takers?

Thanks in advance!

Oriontwin
orion 0609 C36AA84-A hi- va+ vi+ so++ A633
tc+ tm+ tn t4+ tg-- ru+ he+ 3i!(+) c+ jt- st++ pi+ ta ge

------------------------------

Date: Sun, 29 Aug 1999 10:48:19 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Vargr Extremes

> Children who've had asthma can hear up to 30kHz (maybe more).

Why is that?
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Sun, 29 Aug 1999 12:14:48 -0600
From: Samir <samir@chisp.net>
Subject: Traveller-digest

subscribe traveller-digest local-traveller@GYMBOBWE-aol.com

------------------------------

Date: Sun, 29 Aug 1999 14:48:50 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: Thrust effects (was HEPlar lives!)

>> GT:SL ships are designed as radically streamlined lifting bodies, and may
>> safely enter an atmosphere at transsonic speeds. GT:USL ships are not
>> streamlined, but are compact designs; most are capable of entering
>> atmospheres at low speeds, although 'heavy weather' can be a severe danger.
>
>But as I noted in the part you didn't quote the *question* was "what is
>the justification for THE RULES saying the unstreamlined ships can't
>land on planets with atmospheres?"
>
>That means that it *can't* be GURPS that's being talked about. Of
>course that should have *also* clued people in that a lot of *other*
>things brought up in the discussion weren't relevant either. :-(

I guess I was confused about _which_ rules you were talking about. I dare
say I wasn't the only person confused either. (Not a criticism, more a plea
for clarity.)


Just to clarify things (before my morning coffee):

Streamlined Ships: No one has a problem with them entering atmoshere at
high speeds. They're designed for it.

Partly Streamlined Ships: Note that this includes the GURPS Traveller USL
(unstreamlined) configuration. They aren't optimized for atmospheric work,
but have centre of mass/centre of thrust aligned so that they _can_ travel
in an atmosphere. Their control computers are programmed to allow this. Not
nearly as maneuverable as a streamlined ship, and the referee should
definately require piloting skill checks, especially in high-speed and
heavy weather situations.

Unstreamlined Ships: Note that this catagory is basically open frame and
planetoid hull forms, although really asymmetric designs should also be
classed this way. Atmospheric resistance has been totally ignored when
designing them. Even if their engines can support them, turbulence will be
a real danger: any attempt to enter an atmosphere should require amazing
piloting rolls, and there's a large chance of damage to struts, antennas,
and so on.

You (Leonard) were talking about the third catagory (unstreamlined), not
the second (USL hull code from GURPS Traveller). Have I got that right?

------------------------------

Date: Sun, 29 Aug 1999 19:07:45 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Re: [www] Freelance Traveller Announcement

On Sun, 29 Aug 1999 12:56:57 -0400 (EDT), "Jory Earl"
<j-man@iname.com> wrote:

>Actually Jeff, I believe I could remove the Geoguide and still have no
>pop-ups because I pay for my Geocities site.  I use the geoguide because I
>submitted an advertisement to it for my own site as well.  sorta like the
>Link Exchange thing.

Well, that's a little different - when you _pay_, you can get all
sorts of perqs.  I'll have to see if V3 still offers the low-cost
option, and what the price is if they do; it may be a way to go.

- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Sun, 29 Aug 1999 12:59:30 -0600
From: cos 90 <cos90@powersurfr.com>
Subject: Re: Terraforming (Slightly OT)

>> I guess I must have missed something. I thought B5's Mars was a habitat
>> environment.
>
>It is.  However, it is still partially terraformed, with a much thicker
atmosphere than mars has now.

And your evidence for this is...? Sorry, but I don't recall anything
anywhere in the series that suggests that the atmosphere on Mars is
substantially different from what there is now...


     Glenn St-Germain  Edmonton, Alberta, Canada 
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
        "There is no longer any normal to be"
                                 -- Gary Numan

------------------------------

Date: Sun, 29 Aug 1999 13:03:04 -0600
From: cos 90 <cos90@powersurfr.com>
Subject: Re: Missing Fleets of the Imperial Navy.

>>I remember reading that squadrons would sometimes be permanently
>>deactivated for performing miserably or for being on the wrong side in
>>the civil war or a palace coup.  

Contemporary modern-day example: the Canadian Airborne, who were
disbanded for bad conduct and the negative publicity that they received
because of it. (Not quite the same thing as above, but close.)


     Glenn St-Germain  Edmonton, Alberta, Canada 
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
        "There is no longer any normal to be"
                                 -- Gary Numan

------------------------------

Date: Sun, 29 Aug 1999 12:11:34 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: List Civility (was Re: Insulting Leonard)

>From: Black ICE <wombat@premier.net>
>Subject: Re: List Civility (was Re: Insulting Leonard)
...
>ObTrav:  Were the KoDT folks to try their hand at Traveller, I expect
>that we would see characters rolled up as per Book 4 or Book 5, but with
>one term in either the Scouts or the Merchant service.  And, wouldn't
>ya' know it, all the characters (except maybe Sara's) would end up with
>starships from mustering out....

  Did you see the old WD strip "The Traveller's" (?) :>

------------------------------

Date: Sun, 29 Aug 1999 16:59:03 -0400
From: "DaveShayne" <daveshayne@email.msn.com>
Subject: RE Squad Leader

Sorry I took so long to respond. I'm in the middle of the busiest 4 weeks of
the year at work. Dang, but I hate reality.

>DaveShayne writes:
><snipped>
>>The only problem I have with it is high damage/low rof weapons....

Ian Ferguson replies:

> I certainly agree that the damage/to hit/ROF balance is
> difficult.  My own bias is to make lasers practical infantry
> weapons (as IMTU they are used by TL 8-9 armies).  This means
> making them at least as lethal as contemporary slug-throwers.

Lethal in a diferent way. See explanations below.
<snipped>

>>This is a judgement call. I personally wouldn't. Low tech forces are
>>gonna have enough troubles without the added burden of an artificial
>>morale decrease.

> True, there is no point in running a battle that is totally
> one-sided.  On the other hand, TL 4 troops would tend to be
> terrified by plasma guns, even if not actually hit.

Morale is more of a question of feeling you need to fight as opposed to a
straight question of thinking you've got a chance of winning. As an example
consider American Indians; Usually technologically outclassed and facing a
war against the US army. They fought because they had to to survive, not
because they knew they could win.
As a counter example consider Yossarian from Catch 22, "I agree that the war
has to be fought, I also agree that to fight the war somebody is going to
have to die, I just don't see why that somebody has to be me." I'm sure I
just mangled the quote, Heller forgive me, but that's the gist of the
argument.

<snipped>

>>Now why didn't I think about grav belts? In-helmet commo will allow
>>non-adjacent fire groups, but what if your opponent has significantly
>>better EW assets? (An obvious TL advantage will give opponents fits
>>in this department.)

> This might affect called artillery as well.  Would you include
> EW units in the counter mix, or assume that it is taken care
> of off-board and make it part of the scenario conditions?  I
> tend towards the latter.

I'd say off-board as well. As an aside I wonder at what point with all the
EW, ECM, ECCM, Radio, radar, etc, polluting the battlefield it would become
functionally imposible to get a usefull commo signal through and everybody
will have to make do with runners and semaphore for command & control?

><snipped>
>>and now the chart I promised
>>Weapon      FP  DAM DAM*FP RNG RNG*FP
>>Carbine      .5       2        1          3       1.5
><snipped>

> Pardon my feeble-mindedness, but I'm not getting everything
> in this table.  FP =  Squad Leader firepower per troop?
> DAM = Traveller damage per hit?  I am not familiar with AHL,
> and this may be my problem.  Bottom line: what SL firepower
> do you suggest for squads with these weapons?

Oops, sorry I wasn't particularly clear in this post perhaps a few examples
are in order. The values in the charts are per soldier so

US army sqaud c.-2575
1 SMG (FP 1, DAM 2, RNG 1)
1 Auto Rifle (FP1, DAM 3, RNG 6)
8 SA Rifle (FP.5, DAM 3, RNG 6)
Squad Totals FP 6, DAM 3 (well 2.8333 but round to nearest) RNG 5

close but not quite standard SL

now try a TL8 Squad I used for a merc battalion once
3 Laser Carbine (FP .5, DAM 5, RNG 4)
6 Assault Rifles (FP 1, DAM 2, RNG 4)
Squad FP 8, DAM 3, RNG 4

Etc.
The key to decifering this mess (and giving umph to lasers)
does indeed lie with the assumptions behind the AHL rules.
a brief summary follows.

In AHL you roll to hit and then roll for damage. AHL was a board game
depicting boarding actions on an imperial cruiser,and it abstarcts damage a
bit differently than the standard rules. After a hit is scored roll two
dice, add the damage value of your weapon, and subtract the armor value of
the target. The result is compared to a chart that gives varied damage
levels, No wound, light, serious, and death. No wound results are rare in
the absence of high armor vs low damage factors. The damage factors from the
chart are the ones I took from AHL.

When converting this to SL values I made a couple of value judgements. The
first being that FP reflects the posibility of causing a wound regardless of
how severe.
So a laser carbine has the same wound producing ability against targets in
mesh and flak armor with a steady decline in capabilities against greater
armor.
which means that lasers will be beter combat weapons against armor than
assault rifles which are better weapons against unarmored targets.

OTOH your approach is much simpler, and therefor much more generally
usefull.
{I seem to have an in built need to make things more complicated than they
otherwise ought to be.}

<snipped>
>>Note that lasers, can paint targets for guided munitions at darn near any
>>range in SL terms. (Unless you've got 16 boards stuck end to end. <grin>)

> Thus, if a squad can keep a LOS on a target, that target
> could be hit almost all the time at TL 9 (roll 11- on 2D?).

Perhaps TL+Fwrd Obsrv skill or less on 3D. This is more of a question of how
good the sensors on the warhead are I think.

> Here are some numbers that I worked out, please tell me where
> I mess up:

In general good numbers, Perhaps tough you should split the squads with
higher FP into teams at half the Listed FP. Or even deploy battle dress
equipped P/FGMP as individual hero types with a FP of 4/6? or else you'll
need to add several cols. to the IFT (for 72,144, etc fp)

>TL13 chameleon armour, gauss rifle: 16-10-7 (+3 terrain DRM/+4 vs laser)*
>     battle dress, grav belt, PGMP-13: 30-8-8 (31 movement points, +4
>terrain DRM/+5 vs laser)*
>     (SW PGMP-12: 6-6 as 1/2 LMG for portage and use)
>TL14 chameleon armour, grav belt, gauss rifle: 16-10-7 (31 movement points,
>+3 terrain DRM/+4 vs laser)*
>     battle dress, grav belt, FGMP-14: 36-8-8 (31 movement points, +4
>terrain DRM/+5 vs laser)*
>    (SW PGMP-14: 8-8 as 1/2 LMG for portage and use)
>TL15 battle dress, grav belt, FGMP-14: 36-8-8 (31 movement points, +4
>terrain DRM/+5 vs laser)*
>     chameleon armour, grav belt, gauss rifle: 16-10-7 (31 movement points,
>+3 terrain DRM/+4 vs laser)*
>    (SW FGMP-15: 10-12 as 1/2 LMG for portage/use)


>Peez

In general I don't think there's a wrong way to go about the conversion of
SL for traveller. Either keep things simple and abstract or glomb on bells
or whistles as suits your needs, SL is a reasonably ellegant system that can
take a lot of tinkering.

In general PC's should be deployed as individual hero counters with
apropriate weapons (That's one of the reasons my charts were given per
weapon instead of per squad) Although a PC should always rate at least 1 FP
And 1 RNG even if the carry a single shot snub pistol with Tranq ammo. IMHO.

I'll Keep thinking about this, and how to convert other rule systems into SL
terms but
I probably can't keep up with the list on a daily basis for a few weeks.
Please do not be offended if I don't get back on the questions that are
raised by my lack of technical communications skills.

daveshayne

------------------------------

Date: Sun, 29 Aug 99 16:16:37 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Terraforming

On 08/29/99 at 12:37 AM,  shadow@krypton.rain.com (Leonard Erickson) said:

>>  too warm for their size, star and orbit?

>Short answer. They *can't*.

Can't, eh?  Given sufficiently high tech I can think of a few ways. <g>

>Long answer, they could, but only via means which will be *glaringly*
>obvious. For example, *large* mirrors in strategicly placed "orbits".
>Or massive installations on the planet that tap internal heat. Or
>just lots and lots of "heater" type installations, scattered across
>the planet. 

>The energy to *stay* warm over millenia has to come *from* somewhere.

Absolutely, but think "out of the human-level box" for a minute.
You're considering what a TL15 culture might be able to do, but I'm
not talking about Traveller level technologies here.  I'm talking
about tech as far beyond Grandfather's tech as he is beyond ours.
What might TL30, 35, 40+ cultures be able to do?  We can only
imagine.
  
Traveller tech barely acknowledges...
  controlled antimatter,
  force fields (black/white globes),
  matter transmitters,
  pocket universes.

Traveller tech doesn't ever seem to have...
  extensive use of nanotech,
  stable wormholes,
  catalyzed matter/energy conversion.

Not saying I'd use such, but consider these "sufficiently high tech
as to be magic" ideas...

Put one end of tiny stable wormholes inside a gas giant's atmosphere
and the other ends somewhere on (or under) the surface of a small
planet.  Now you have an almost endless supply of atmosphere
supplied by gravitational pressure...and a lot of heat too.
Discoverable?  Possibly, but this might look a lot like natural
outgassing if the ends were deep under the surface, and even if
discovered what are the odds they could figured out a TL40 device?

Reverse it for a massive atmosphere planet and vent the atmosphere
somewhere(s) with lower pressure.  Now you have two (or more) places
where their pressure equalizes to more manageable levels.

Implant matter conversion devices throughout a small planet's core.
They run, like a therostat, just enough converting matter to energy
to keep the core molten.  Core stays hot, plate tectonics continue
much longer than they should, magnetic fields exist, atmosphere
continues to outgas and be recycled long after a marginal planet
should have shut down.  To discover them you'd have to get into the
core...

...see? 

I'll let others imagine how nanotech, the ability to pinch off
pocket universes and freely manipulate force fields might be used.

I'd never give the PC's unlimited (or even limited in most cases)
access to *any* of the above technologies, but deep background you
never know what might have happened hundreds of thousands of years
ago.

The TL15 Imperium *might* be able to figure out how some of this was
happening, but not how to duplicate or control the processes.
Frankly, if my poor little TL8 brain can imagine things like this,
what a TL40+ society might be able to *do* could be simply beyond my
(or the 3I's) imagination.



Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Sun, 29 Aug 99 16:45:27 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: [BITS] Spacedogs!

On 08/29/99 at 12:29 PM,  SD Mooney <dom@cybergoths.u-net.com> said:

>Michael Peters <travelleri@home.com> writes:

>>how about an
>>email writing campaign... polite(!!) request to carry the books in his
>>email? Maybe just to give him a hint on the market? Or would this be
>>concidered a type of spam? Is there a "general" SJG address that we
>>could use?
>>
>>Mike (drooling in anticipations!)

>PLEASE DO NOT DO THIS.

Right!  I don't think we have any reason to worry about it.  I'd be
very surprised if SJG doesn't continue stocking BITS books.  By all
accounts, the BITS books *have* sold well for SJG.  They don't have
to sink any production costs in them either, so BITS sales should be
a high profit item for SJG.  It only makes sense that they will want
to give the new BITS products a try.  They'll order a few to "test
the market", if nothing else, like with their first order.

From everything I've read it isn't that SJ(and SJGG) doesn't *like*
adventures.  I think he/they do, but in the past the adventures
books they have produced haven't sold as profitablely as other types
of books.  SJG has to make a profit, so lower profit adventure
books are going to be a lower priority than higher profit
products...right?

Hopefully, the BITS line will continue to sell well.  As long as they
do SJG will naturally want more.  If we continue to support their
Traveller line with our dollars, SJG might even become interested in
producing Traveller adventures of their own...you never know. <g>

Oh, and about Loren...didn't he write recently that he was reading
the TML, but couldn't post (or didn't have time to post), something
like that?


Eris

- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Sun, 29 Aug 1999 15:01:02 -0700
From: --M <mitch@sirius.com>
Subject: Looking for FASA stuff

    I have the frist two books in the Sky Raiders trilogy. But I need the third! I just have to know the ending! I have the following for trade.

Supplements 8, 11
Books 1, 2, 3, 4, 5, 6, 8
Alien Module 8

Thanks

- --M

------------------------------

Date: Sun, 29 Aug 1999 20:00:46 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: re: Sector Viewer

Ethan Henry <egh@klg.com> writes:
>Here's a question: having finally gotten the PalmPilot version of gcc up
>and running, does anyone on this list own a PalmOS device? Any interest in
>a sector viewer for the Palm? Any input on what version of Traveller it
>should support - the plain CT/MT info or should I run out and get First
>In to add all that funky G:T stuff in instead?

PalmPilot Professional linked to a Mac at home and an NT4 box at work. ie
PalmOS 2.x and 1Mb RAM

I would prefer to see CT/MT style info. And I would happily put it on my
Palm (provided it isn't enormous!) - and pay shareware for it (like Rob
Prior's material BITS handles).

>Disclaimer: This is just an idea. No promises.

Awwh!

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Sun, 29 Aug 1999 20:01:21 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: [BITS] Spacedogs!

"Thomas Schoene" <TomSchoene@worldnet.att.net> writes:

>SJG is starting to carry several other companies' products through their
>new Warehouse 23 catalog. (http://www.warehoue23.com)  Right now, in
>addition to BITS, they are selling Atlas Games and Cheepass Games products.

Yup - we had the distinction of starting this route...

>(Dom, you might want to drop them a line, just so the Warehouse 23 people
>know these books exist.)

I believe that Andy has already done this ;-)

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Sun, 29 Aug 1999 19:53:22 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: [www] Freelance Traveller Announcement

 "Jory Earl" <j-man@iname.com> writes:

>Another thing about my site, it is in a 640x480 sized table so you shouldn't
>need wrapping unles you are running in a lower resolution.

FWIW GoLive (ex-Cyberstudio) 4.0 recommends 580 width max to ensure 14"
monitors can see the whole page. Something that I admittedly did not put
into practice for BITS' site.

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 30 Aug 1999 00:30:46 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: [BITS] Website Update 29 August 1999

BITS - British Isles Traveller Support

http://www.bits.org.uk/


Website Update:
- --------------------
The BITS website has been updated with the two new adventures, the Khiidkar
Incident & SpaceDogs, being added to the products page. If you're
interested in what the covers will look like, check out the thumbnail
scans, and also Jesse Degraff's  first version of the cover for SpaceDogs
at http://www.vision-forge-graphics.com/  This does more justice for the
art than the thumbnail!

GenCon UK 99:
- ------------------
Two days to go! Anyone here going who wants to run/play Traveller, look up
the BITS stand (by Brittania Games, the Chivalry & Sorcery 3rd Ed
publishers) and sign up for a game.

Anyway - we're running three tournaments this year -

"Delta 3 is Down" - Zhodani/Imperial interactions in the Spinward Marches
Frontier.
Thursday 1500hrs, Slot 6

"The Return of the SpaceDogs" - Our Vargr heroes are called upon to save
Little Heaven once again ion this sequel to last year's tournament (which
is also on sale as a scenario as one of our new releases).
Saturday 1500 hrs, Slot 14

"Traveller Fun" - Another Traveller SciFi tongue in cheek adventure
following on from last years 'Star Worn' and 96's 'White Dwarf'.
Sunday 1000hrs, Slot 17

So feel free to sign up and play! If you fancy GMing, give me a yell...

We'll also have the new releases, plus all the earlier 101 Books, the promo
T-shirts, mice mats and stuff that are left and the BITS second hand
Traveller Stockpile.


Dom (BITS Webmaster)

- -------------Dom Mooney---webmaster@bits.org.uk----------------
                 BITS - British Isles Traveller Support.
 http://www.bits.org.uk/              mailto:bits@bits.org.uk
Traveller is a registered trademark of FarFuture Enterprises.
GURPS is a registered trademark of Steve Jackson Games, Inc.
BITS and CORE are trademarks of BITS UK Limited.
All rights reserved.

------------------------------

Date: Mon, 30 Aug 1999 00:34:20 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: GenCon UK 99

If any UK/Europe/Other TML'rs want to meet up at GenCon,

I'll be around the BITS stand (in the Trade Hall), probably dressed as a
Solomani Confederation SolSec^h^h^h^h^h^h^h^h Navy Officer. The one with
the limp (top tip - don't break a toe the week before the biggest con
you're doing this year)!

I'll have the digital camera with me, so if any UK TML'rs want to add to
the collection of faces-to-the-sig-file of photos started by the US Baycon
TML'rs, I'll be happy to oblige.

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Sun, 29 Aug 1999 18:48:11 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: GenCon UK 99

SD Mooney wrote:
> 
> If any UK/Europe/Other TML'rs want to meet up at GenCon,
> 
> I'll be around the BITS stand (in the Trade Hall), probably dressed as a
> Solomani Confederation SolSec^h^h^h^h^h^h^h^h Navy Officer. The one with
> the limp (top tip - don't break a toe the week before the biggest con
> you're doing this year)!

Were you on a Battle or Strike assignment when you made your survival
roll exactly?  ;-)

<<snip>>

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Sun, 29 Aug 1999 19:49:13 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: [www] Freelance Traveller Announcement

At 01:01 PM 8/29/99 -0400, you wrote:
>>Worse, for me all you have is a completely black page. Nothing
>>displayed. The source for *something* is there, but since none of
the
>>lines wrapped I gave up trying to read it...
>
>Is it in your browser?  No one else has ever told me they didn't see
>anything.

	I tried refresh a couple of times, and then checked View|Source to
see if there was anything there. There was, but I gave up fairly
quickly. I was just checking to see if I got that *(#$&( pop-up ...
which I didn't ;).
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Sun, 29 Aug 1999 19:49:44 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: [www] Freelance Traveller Announcement

At 01:02 PM 8/29/99 -0400, you wrote:
>Another thing about my site, it is in a 640x480 sized table so you
shouldn't
>need wrapping unles you are running in a lower resolution.

	I meant the HTML source lines were too long ... Netscrape doesn't
wrap in View|Source mode.
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

End of Traveller-digest V1999 #1036
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